///setPadding(top, right, bottom, left) /** * setPadding :: Real -> Real -> Real -> Real -> () * * Sets the padding of a scene node. * * @param top the new top padding * @param right the new right padding * @param bottom the new bottom padding * @param left the new left padding */ if (!instanceof(id, SceneNode)) show_error("Cannot set padding because this instance is not a "+object_get_name(SceneNode), true); self.paddingTop = argument0; self.paddingRight = argument1; self.paddingBottom = argument2; self.paddingLeft = argument3;