///setMargin(top, right, bottom, left) /** * setMargin :: Real -> Real -> Real -> Real -> () * * Sets the margins of a scene node. * * @param top the new top margin * @param right the new right margin * @param bottom the new bottom margin * @param left the new left margin */ if (!instanceof(id, SceneNode)) show_error("Cannot set margins because this instance is not a "+object_get_name(SceneNode), true); self.marginTop = argument0; self.marginRight = argument1; self.marginBottom = argument2; self.marginLeft = argument3;