101 lines
2.9 KiB
XML
101 lines
2.9 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
|
<object>
|
|
<spriteName>placeholderOrderLink</spriteName>
|
|
<solid>0</solid>
|
|
<visible>0</visible>
|
|
<depth>1</depth>
|
|
<persistent>0</persistent>
|
|
<parentName><undefined></parentName>
|
|
<maskName><undefined></maskName>
|
|
<events>
|
|
<event eventtype="0" enumb="0">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>611</id>
|
|
<kind>6</kind>
|
|
<userelative>-1</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>con</string>
|
|
</argument>
|
|
<argument>
|
|
<kind>0</kind>
|
|
<string>new(TypeConLink)</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="7" enumb="12">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>///Find con arguments, call User 2 recursively, build con
|
|
var links = ds_priority_create();
|
|
var myCon = self.con;
|
|
|
|
with (Type)
|
|
if (place_meeting(self.x, self.y, other))
|
|
ds_priority_add(links, id, self.x);
|
|
|
|
with (HigherOrderLink)
|
|
if (id != other.id && self.x > other.x && place_meeting(self.x, self.y, other))
|
|
ds_priority_add(links, id, self.x);
|
|
|
|
repeat (ds_priority_size(links)) {
|
|
with (ds_priority_delete_min(links)) {
|
|
event_user(2);
|
|
|
|
if (instanceof(id, Type)) {
|
|
var t = id;
|
|
with (TypeParser)
|
|
addLink(myCon, self.typeMap[?t]);
|
|
}
|
|
else
|
|
addLink(other.con, self.con);
|
|
}
|
|
}
|
|
|
|
ds_priority_destroy(links);
|
|
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
</events>
|
|
<PhysicsObject>0</PhysicsObject>
|
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
|
<PhysicsObjectShape>0</PhysicsObjectShape>
|
|
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
|
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
|
<PhysicsObjectGroup>0</PhysicsObjectGroup>
|
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
|
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
|
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
|
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
|
<PhysicsShapePoints/>
|
|
</object>
|