typegraph/TypeGraph.project.gmx

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<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
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<script>scripts\loadLevel.gml</script>
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<objects name="generic">
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<object>objects\generic\MultitouchEventGenerator</object>
<object>objects\generic\OrderedTree</object>
</objects>
<objects name="types">
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<object>objects\types\FreeType</object>
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<object>objects\types\Type</object>
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<object>objects\types\TypeConLink</object>
</objects>
<objects name="scene">
<objects name="types">
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<object>objects\scene\types\FreeTypeInstance</object>
<object>objects\scene\types\FunctionTypeInstance</object>
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<object>objects\scene\types\TraitInstance</object>
<object>objects\scene\types\TypeCon1Instance</object>
<object>objects\scene\types\TypeConInstance</object>
</objects>
<objects name="blocks">
<object>objects\scene\blocks\Anchor</object>
<object>objects\scene\blocks\Block</object>
<object>objects\scene\blocks\Connection</object>
<object>objects\scene\blocks\ConnectionDrain</object>
<object>objects\scene\blocks\ConnectionEnd</object>
<object>objects\scene\blocks\ConnectionSource</object>
<object>objects\scene\blocks\InputAnchor</object>
<object>objects\scene\blocks\OutputAnchor</object>
</objects>
<objects name="menu">
<object>objects\scene\menu\MenuController</object>
<object>objects\scene\menu\StartGame</object>
</objects>
<object>objects\scene\PreviewPane</object>
</objects>
<objects name="blueprint">
<object>objects\blueprint\AnchorTemplate</object>
<object>objects\blueprint\BlockTemplate</object>
<object>objects\blueprint\HigherOrderLink</object>
<object>objects\blueprint\InputTemplate</object>
<object>objects\blueprint\LevelPierTemplate</object>
<object>objects\blueprint\OneUse</object>
<object>objects\blueprint\OutputTemplate</object>
<object>objects\blueprint\ParameterLink</object>
</objects>
<object>objects\Debug</object>
<object>objects\TypeParser</object>
<object>objects\LevelLoader</object>
</objects>
<rooms name="rooms">
<room>rooms\roomInit</room>
<room>rooms\roomMenu</room>
<room>rooms\room0</room>
<room>rooms\roomLevelEditor</room>
</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName />
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>